![]() ![]() ![]() GAMESHOW PRO DIRECTOR PLAYER ERROR WINDOWSWindows: Fixed an issue where Windows player was infrequently deadlocking when changing fullscreen modes on D3D11 and D3D12 graphics APIs. WebGL: Fixed an issue where audio was not looping seamlessly in WebGL. WebGL: Fixed a crash at startup that occurred if initial filesystem data triggered a heap resize. UI: Fixed an issue where adjusting the canvas rendering size to render a custom camera render would cause scaling issues. UI: Ensuring we only disable the ARF for root non world space canvas's as they are the ones that have a fixed resolution that would be overwritten constantly. Shaders: Fixed shader compiler communication instability cause builds to fail. Scripting: Fixed a FileNotFoundException issue when doing a player build while running IL Post Processors. ![]() ![]() Package Manager: Fixed an issue with Perforce where embedded packages would be checked out for edit after being fetched and imported into the project. Networking: Fixed possible division by zero in UploadHandlerFile. IOS: Fixed an iOS crash that occurred when terminating an app from background. Graphics: Fixed Metal Graphics Jobs crash that was caused by uncommitted encoder. Graphics: Fixed an issue where Virtual texturing stats were not correctly gathered and displayed while capturing the editor. Graphics: Fixed a crash on warming up shaders using dots instancing. GI: Fixed an issue related to the OpenRL library the CPU lightmapper uses so that the Bug Reporter now consistently launches when Unity crashes. GI: Baking using the Reflection Probe Inspector now works as expected. (1311349)Įditor: Fixed Array SerializedProperty using Reorderable List not returning true via EditorGUI.PropertyField when children are not included but the property is expanded (1308472)Įditor: Fixed PropertyEditor callback issue which prevented PropertyEditor from being deallocated (1300346)Įditor: Fixed an issue of not being able to edit Array items when EditorGUI.PropertyField was using SerializedProperty created from the target of the custom editor. The mesh still imports, but with a warning that tells which mesh is crashing (1302233)ĭocumentation: Fixed malformed URIs when requesting "Help->Unity Manual" and "Help->Script Reference" from the main menu, while using a redirect Documentation Server in Preferences. Mono: Crash on :QueueIOSelectorJob when using a VPN and opening a project that uses Visual Studio (1308797)Īsset Import: Added a warning when for when a fbx crashes the uv-unwrapper. ![]()
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